An efficient GPU-based approach for interactive global illumination
نویسندگان
چکیده
منابع مشابه
Efficient Glossy Global Illumination With Interactive Viewing
The ability to perform interactive walkthroughs of global illumination solutions including glossy effects is a challenging open problem. In this paper we overcome certain limitations of previous approaches. We first introduce a novel, memoryand compute-efficient representation of incoming illumination, in the context of a hierarchical radiance clustering algorithm. We then represent outgoing ra...
متن کاملGPU-Based Global Illumination Using Lightcuts
Zhang, Tong. M.S., Purdue University, May 2011. GPU-Based Global Illumination using Lightcuts. Major Professor: James Mohler. Global Illumination aims to generate high quality images. But due to its high requirements, it is usually quite slow. Research documented in this thesis was intended to offer a hardware and software combined acceleration solution to global illumination. The GPU (using CU...
متن کاملA Scalable Approach to Interactive Global Illumination
The addition of global illumination can dramatically increase the realism achievable when rendering virtual environments. In particular with interactive applications we expect the environment to reflect changes in the scene due to global lighting effects instead of it being just a static backdrop. However, a sufficiently fast and accurate computation of global illumination at interactive rates ...
متن کاملFast, GPU-based Diffuse Global Illumination for Point Models
Advances in scanning technologies and rapidly growing complexity of geometric objects motivated the use of point-based geometry as an alternative surface representation, both for efficient rendering and for flexible geometry processing of highly complex 3D-models. Based on their fundamental simplicity, points have motivated a variety of research on topics such as shape modeling, object capturin...
متن کاملInteractive Global Illumination
Interactive graphics has been limited to simple direct illumination that commonly results in an artificial appearance. A more realistic appearance by simulating global illumination effects has been too costly to compute at interactive rates. In this paper we describe a new Monte Carlo-based global illumination algorithm. It achieves performance of up to 10 frames per second while arbitrary chan...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: ACM Transactions on Graphics
سال: 2009
ISSN: 0730-0301,1557-7368
DOI: 10.1145/1531326.1531397